Spell
ContinuousDark Contract with the Zero King
Archetype:
D/D
View:
642
(This card is always treated as a "D/D" card.) You can target 1 "D/D" card you control, except "Dark Contract with the Zero King"; destroy it, and if you do, Special Summon 1 "D/D" monster from your Deck, also you cannot Special Summon for the rest of this turn, except "D/D" monsters. You can only use this effect of "Dark Contract with the Zero King" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
Dark Contract with the Zero King — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 54 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler
Why it scores here
The card is a Continuous Spell that trades one of your own D/D monsters for a D/D monster from the Deck, which makes it a repeatable card-for-card extender inside the D/D/D shell. It appears in all 15 recorded combos and in 400 of 400 decks, and its top partners are the D/D/D bosses, which supports a real but engine-dependent role. The 1000-damage Standby cost, the once-per-turn limit and the non-D/D summon lock keep it from scoring higher, and its ATK-free body and lack of material value earn nothing on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Present in 400/400 decks and paired with Dark Contract with the Gate in 100% of them, but no searched or starter role is tagged in combos, so the route to it is inferred from partners (observed/inferred). |
| Combo & Conversion | 60 | Appears in 15/15 recorded combos with average power index 51.7 and top examples at 100, with 4 boss monsters on board, though role tags are empty (observed). |
| Resource Economy | 45 | The destroy-then-summon is roughly card-neutral and the 1000 LP Standby damage is a real cost, so no clear refuel or advantage is shown in the evidence (inferred from text). |
| Effect & Interaction | 5 | The card has no opponent interaction (verified from text). |
| Material Utility | 0 | A Continuous Spell cannot be used as Xyz, Synchro, Fusion or Link material (verified from card type). |
| Resilience & Flexibility | 45 | It is a face-up Continuous Spell that is exposed to removal, but its Standby effect repeats over turns (inferred from text). |
| Deck-Building Efficiency | 60 | Single-copy usage (typical copies 1, avg 1.06) with no garnet, but the 1000 LP per Standby is a continuing cost (observed/verified). |
Calculation
Weight profile: 0.7 Extender + 0.3 Combo enabler. Intrinsic ≈ 46, Deck ≈ 54, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable card-for-card D/D extender that refills the board with D/D bosses
- Appears in every recorded combo with high board power in examples
- Single-copy, no garnet requirement, and paired with 100% partner presence
Weaknesses
- 1000 LP damage each Standby Phase is a recurring cost
- Once-per-turn limit and non-D/D Special Summon lock
- No opponent interaction and cannot be used as material
- Exposed to removal as a face-up Continuous Spell
Counters / choke points
- Spell/trap removal targeting the face-up Continuous Spell
- Interaction against the D/D monster summoned from the Deck
Best use
Extender in D/D/D shells, pairing with Dark Contract with the Gate and D/D/D bosses. Decks: D/D/D (Gameplay 7), D/D/D (Gameplay 4), Spirit Message, Dark Contract. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Spell with a destroy-then-Special-Summon-from-Deck effect, a once-per-turn limit and a Standby 1000 damage clause (card text); Appears in 400/400 decks with copies average 1.06 (deck data); Appears in 15/15 recorded combos (combo data)
- Observed: Top partners are D/D/D bosses and Dark Contract with the Gate at 99.5%-100% (deck data); Average power index 51.7 when present, with examples at 100 (combo data); Inclusion 65%-100% across 4 archetypes in the usage statistics (usage statistics)
- Inferred: Extender role from the destroy-then-summon effect text; Roughly card-neutral resource profile given the one-out, one-in exchange; Access comes through partner searchers, not a direct searcher, since none is tagged
- Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combo role tags (starter role, searched-for role, payoff role) are all empty, so the role split is inferred from text no rulings supplied






